Audio based problem
Skyrim
is a vast open world game with many different activities and areas for
exploration. Within the game there are many sounds, animal noises, spell
casting sounds and simple mechanics such as talking and item shuffling. Also
within the game there are different sounds of footsteps due to the different
weather environment. But the footstep sound for walking through snow is delayed
by the actual movement of the player.
This
problem could have occurred through many different ways, there could have been
a bug in the system that could have caused the malfunctioned.
Even
a general time delay could have been the cause.
There
are many solutions as well to solve this problem and bring back the immersion
within the game. One solution would to go and record footstep sounds within
snow and insert them into the game files. One problem with this is the fact
that there could be background noise within the recording, such as animal
sounds, wind and general white noise. To solve this problem you could also get
the sounds through artificial noise, Using Foley will correct further sound
problems because it is recorded in a sound proof environment. Another thing
with this problem is that the sound is footsteps in snow, which is hard to get
depending on where you are. So you could possibly crunch up a lot of paper and
change the pitch to finalise the noise and closely resemble it to snow.
From
a Players perspective you are limited on what you can do to sort out that
problem, but there are a number of ways to achieve help, some include: Asking
people on forums about the problem and see if anyone else is searching for a
solution, or you could contact the producers directly through website or email.
The
sound of crunching snow is very distinctive and its timbre is different to the
sound of normal footsteps. This could have also caused a problem because the noise
is so different the timings for the sound and the movement could generally be
affected.
One
solution to this would be to make the sound more subtle so that it fits the quieter
sound of the general footsteps.
Fallout
4 is vast open world game, which has many sounds, which include: Enemy sounds
radiation noises, and general game noises like footstep sounds and talking.
Also in the game there are many weapons which include firing and reloading
sounds. One problem with the sniper is that some players have noticed that
there is no reload sound with their weapons.
This
could have occurred because there was a bug in the system or just a simple
delay malfunction. Once again there are many ways to resolve a problem like
this and fix the games problem. One solution to this would to record the sound
of a sniper reloading and program it into the game. But one problem, with is
actually getting the gun, which is not necessarily hard to do but you do need
licenses, which the game producers already have if that was the way they
originally got the sound. Another way would be to use Foley and create the
sound through creative means, e.g. bang different metals together to recreate a
similar sound. You could also use pitch to adjust that sound and make it more
realistic. The problem with is that it is very hard to create the reload sound without
an actual weapon to use, if the right instruments were used this could be
achieved easily when done right.
The
reload sound of a gun especially a sniper is very distinctive, so getting the
right timbre with be challenging to achieve as well.
Once
again from a Players perspective you are limited on what you can do to sort out
that problem, but there are a number of ways to achieve help, some include:
Asking people on forums about the problem and see if anyone else is searching
for a solution, or you could contact the producers directly through website or
email.
Both
of these problems are quite similar but one involves simple mechanics and the
other, a sound of an inanimate object. But as shown there are many ways to
solve sound problems which involve similar solutions.
For
movies and TV shows there could be a problem with the crew or just simple
mistakes made while filming, this involves the use of re-filming a particular
part or scene to finalise the visual entertainment. As well as in games, Foley
is used a lot in filming because it allows the watcher to not only hear sounds
better but to understand a scene more because it focuses on a noise which if
just filmed will possibly include background noise.
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