My gaming machines-Then and now

My first console: PlayStation 1
Current console: PlayStation 4

There are many things different things between these consoles. The PlayStation 1 at the time had improved the graphics of games and made a more enjoyable experience, and started the PlayStation journey to what we have today. The PS4 has a lot of different features one would be the online gaming which allowed people to play with others, originally debuted on the PS3. The PS4 and PS3 had trophy systems to give achievements to players.

Image result for ps1 and ps4

release dates:

PlayStation 1: 3rd December 1994.
PlayStation 4: 15 November 2013.

Positives and negatives:

PlayStation 1: The positives of PS1 were the new graphics and the negatives is that there is no online play and no multimedia.

PlayStation 4: The positives are the graphics, online and multimedia choices. They also introduced touchscreen controllers.

Favourite games on both consoles

For PlayStation 1 I have a few of favourite games: killer loop, shadow man, tomb raider and nightmare creatures.
Image result for killer loop ps1

For PlayStation 4: Prototype 1 and 2, destiny 2, Skyrim and AC Origins.
                                                                       Image result for prototype 2

Console hardware specs:

PlayStation 4: The new controller had a touchscreen panel, which allowed a new way to play and added new mechanics. Larger storage 500MB to 1TB, or byou can buy a larger storage and insert it into the PS4. 2 usb ports are on the front of the console. 
Main specs: There's an 8-core AMD Jaguar/Kabini x86-64 CPU, a Radeon 7870-derived GPU with 18 compute units, and 8GB of unified GDDR5 RAM.

PlayStation 1: The PS1 had slots for memory cards to help with saving data for games.
Main specs:


  • CPU: 32-bit RISC MIPS R3000A-compatible MIPS R3051 (33.8688 MHz)
  • MDEC (motion decoder) for FMV playback
  • RAM: 2 MB main, 1 MB video
  • Graphics: GPU and Geometry Transformation Engine (GTE), with 2D rotation, scaling (2.5D), transparency and fading, and 3D affine texture mapping and shading
  • Colors: 16.7 million (True Color)
  • Sprites: 4,000
  • Polygons: 180,000 per second (textured), 360,000 per second (flat-shaded)
  • Resolution: 256×224 to 640×480 pixels (480i)
  • Sound: 16-bit, 24 channel ADPCM








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