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3D Modelling software report. Autodesk Maya: Maya is a 3D modelling system used to create assets for film, television, game development, and architecture. Maya has many features besides the main modelling. Some of these features allow someone to create visual effects for either filming or for objects, these features include; fluid effects, used for creating water, mud, and magma. This effect could also help creating smoke, fire, clouds, and explosions. There are also more features for materials such as classic cloth, fur and nhair. These allow a creator to simulate texture for characters or objects, for example the fur tool could be used to simulate a bear’s pelt and the nhair tool could be used to design a characters head and the classic cloth can be used to simulate clothes. Blender: Blender is a 3D computer graphics software toolset. Like Maya, Blender offers fluid effects and texture effects which can be used to simulate many assets. Blender also has motion graphics, animat
This is the story for the game I am creating. Phantom Fighter. In the middle of a worldwide crisis, One Man, Ex-military soldier Reginald Wamatosh must travel to a distant, unknown planet to defeat alien ghouls and save mankind. Reginald Wamatosh left the military for a peaceful, gentle life, when he sadly lost his mate during an invasion from enemy soldiers back in Afghanistan . It had been four years since the invasion, the explosion, gun fire, and the deadly nothingness after the distressing sounds of war had continuously haunted him. It has been quiet from then onwards, the neighbourhood was nice and every one had known each other, but one thing they didn’t know stayed concealed within the mind, the nightmares. They kept coming back after that night when Gary died, seemingly stabbing the mind with fear of the events from the past. The headaches wouldn’t go away; they would last for hours and leave a trail of sickness behind after they had gone. Awhile back there was one
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My gaming machines-Then and now My first console: PlayStation 1 Current console: PlayStation 4 There are many things different things between these consoles. The PlayStation 1 at the time had improved the graphics of games and made a more enjoyable experience, and started the PlayStation journey to what we have today. The PS4 has a lot of different features one would be the online gaming which allowed people to play with others, originally debuted on the PS3. The PS4 and PS3 had trophy systems to give achievements to players. release dates: PlayStation 1: 3rd December 1994. PlayStation 4: 15 November 2013. Positives and negatives: PlayStation 1: The positives of PS1 were the new graphics and the negatives is that there is no online play and no multimedia. PlayStation 4: The positives are the graphics, online and multimedia choices. They also introduced touchscreen controllers. Favourite games on both consoles For PlayStation 1 I have a few of favourite games
Audio based problem Skyrim is a vast open world game with many different activities and areas for exploration. Within the game there are many sounds, animal noises, spell casting sounds and simple mechanics such as talking and item shuffling. Also within the game there are different sounds of footsteps due to the different weather environment. But the footstep sound for walking through snow is delayed by the actual movement of the player. This problem could have occurred through many different ways, there could have been a bug in the system that could have caused the malfunctioned. Even a general time delay could have been the cause. There are many solutions as well to solve this problem and bring back the immersion within the game. One solution would to go and record footstep sounds within snow and insert them into the game files. One problem with this is the fact that there could be background noise within the recording, such as animal sounds, wind and general white n
sound glitches and solutions Skyrim: In skyrim there are a lot of immersive sounds within the game which give the player a better experience. But occasionally these sounds can result in glitches or broken mechanics. One within Skyrim would be the sound of walking through the snow, the footsteps are out of tune to the snow being walked on under the players feet. To fix this there would be a number of ways, e.g recording new snow sounds within for the game and importing the sound into the game(If you were a producer for this game.)  Secondly you could look up forums, asking for fixes and updates for the game, or ask the game producers for a way to fix it. PubG Mobile: Like skyrim there are problems with an immersive sound to do with walking, when this Battle Royale game was first released for mobile, for some players there were no sound footsteps, which is obivously annoying for players.   To fix this, you could also record new sounds and import them into the game (if
Music in games Hi everyone, today's aim is to understand the use of sound and music in games. List of three games that use sound to show information:  Destiny 2: Destiny 2 uses a lot of speech to show emotion and information within the game, for example, when the main npc's talk it is to show the emotions between themselves and to allow the player information to progress the story and complete missions. Destiny 2 also uses music to show when an events is happening and when the boss appears. Pac-man: Pac-man uses music a lot to show different things within the game, for example, when Pac-man dies music is used to show the player that the game is over when you die. This also happens when Pac-man powers up and can go eat the enemies.  Simpson's hit and run: Simpson's hit and run uses four aspect of audio, for example, running to walking and activities. This is common is most games and is one of the main mechanics needed in games. Music is also used to sh